Ready Player One, by Ernest Cline is a super fun book. Set in a not-too-distant future, life is pretty grim. Most people -- like 18 year old Wade Watts -- spend their time plugged into the virtual world of the Oasis. What started out as a multiplayer online computer game has become a substitute for reality. In the Oasis you can attend school, get a job, fall in love, have adventures, travel, play games, fight dragons...the possibilties are endless. Oasis currency is more real and valuable than any other currency in the world, and its creator James Halliday revered as a god. When Halliday dies, the world is shocked to learn that (with the exception of his arcade collection), Halliday has left his fortune -- and his company -- to the first person who can find the "easter egg" hidden somewhere in the Oasis. Figure out the clues, find the three keys, the three gates, and complete the tasks set up in each one. Success depends on skill, luck, and knowledge of 80s pop culture -- Halliday's obsession. Ready Player One will probably appeal most to anyone who enjoys video games and/or 80s pop culture, because at times it almost feels like the author wanted a way to get nostalgic and rosy-eyed over his own love of the 80s. But while it occasionally feels a little self-indulgent, it's also a good story on its own, easily enjoyed by anyone who likes a good action/adventure with a sprinkling of sci-fi (Although I will say, if you hate video games...you might want to pass). Cline's pacing is spot on, keeping you glued to each page, not wanting to put it down. I listened to it on audio -- often while running -- and I have to say, I ran a lot of miles while I was reading this book! I also thought Cline did a great job with the primary characters -- Wade in particular has a stong voice -- a sarcastic, synical, snarky, smart-mouthed teenage boy voice. Some of the more outlying characters (like the villain) were a little one-dimensional, but in some ways that's kind of fitting for a video game masquerading as a book. Ready Player One also gives voice to outcasts -- to people who believe they need a little alternate reality in order to be accepted. I like the way this theme plays out -- empowerment ftw!
My words aren't very eloquent today, so I'll stop rambling and finish with this: if you like 80s pop culture, video games, stories about outcasts, adventures, light sci-fi, action, or fun and witty dialogue, then you should pick up this book. (in audio -- Wil Wheaton is a great narrator)
Oh, Melina Marchetta....I've said it before and I'll just keep saying it again -- this woman knows how to write words that go straight to your heart. Her stories resonate with such emotional depth and heart and hope and I LOVE THEM. So, Quintana of Charyn is third book in the Chronicles of Lumatere. I may give away some slight spoilers as I talk about Quintana, so if you haven't read the first two books -- be warned (and go read the books!). There is a long going on in this book: Isaboe and Finnikin are waiting to hear what happened to their would-be assassin, Froi, while continuing to re-establish their kingdom. Gargaran and Arjuro and a bunch of other Charyns are trying to salvage their kingdom's soul and future and prevent war. Quintana is her crazy self, now on the run, in hiding and trying to protect herself and her "little king." Froi is recovering from being shot by eight arrows (Froi, you are such a bad-ass), and desperate to find Quintana. Lucian is still figuring out what it means to be the leader of the Monts, grieving the wife he didn't realize he loved. And there's still a bunch of hated Charyn refugees down in Lucian's valley, desperate and lost. And the spirits of the dead cry and ache for the living to do the things that will bring them rest and resolution.